KaTO Game Rules
KaTO is a simple yet strategic card game where quick decisions and smart plays lead to victory. Easy to learn and endlessly replayable, it is the perfect game for any group.
1. Goal of the Game
The aim of KaTO is to be the first player to empty your hand. Players may score points based on the cards left in their opponents’ hands.
2. Components
A KaTO deck contains number cards in several colours, action cards with special effects, and a declaration rule requiring the word KaTO when holding one card.
3. Setup
Shuffle the deck. Deal seven cards to each player. Place the remaining cards face down as the draw pile and flip the top card to begin the play pile.
4. Taking Turns
On your turn you must play a card that matches the top card in colour or number, play an allowed action card, or draw a card if you cannot or prefer not to play.
5. Action Cards
Action cards may include Skip, Reverse, Draw Two, Colour Shift, and Wild Draw Four cards. Their effects apply immediately when played unless players agree otherwise.
6. Calling KaTO
When you have exactly one card left, say KaTO before the next player begins a turn. Forgetting this can result in a two card penalty if noticed in time.
7. Winning a Round
A round ends when a player has no cards left. Opponents count the values of their remaining cards, and the winner receives these points.
8. Winning the Game
Players may agree on a target score or number of rounds before starting. The first player to reach that target becomes the winner.
9. Optional House Rules
Players may add variations such as stacking draw cards, playing multiple identical numbers at once, or using smaller starting hands.